Fallout: Wasteland Warfare - The Commonwealth Rules Expansion
Fallout: Wasteland Warfare - The Commonwealth Rules Expansion
War Never Changes. Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.
This is an expansion and requires Fallout: Wasteland Warfare to play.
Contents:
A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan
171 new cards:
35 unit
33 AI cards
1 equipment card
16 leader
5 mod
17 perk cards
3 power armor
14 quest
5 reference
42 weapon
Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants
A gallery of painted models featuring every release in the Commonwealth wave
Scenarios for playing in the Commonwealth
Rules for Wasteland Warfare terrain
Unique region rules for locations within the Commonwealth
Strategy guides for playing numerous Wasteland Warfare factions
- 1-2
- 40-120 Minutes
- 14+