Fallout: Wasteland Warfare - Forged in the Fire Expansion
Fallout: Wasteland Warfare - Forged in the Fire Expansion
Will you suffer, or will you be Forged in the Fire? Forged in the Fire is an expansion for Fallout: Wasteland Warfare that expands on the content explored in the previous Commonwealth Expansion. Featuring rules for new Creatures as well as sub-factions for both Raiders and Survivors. Never to be left out, the Super-Mutants also get to unleash one of their most disturbing allies. The various winged horrors of the Commonwealth arrive, Bloatflies, Bloodbugs and Stingwings, vicious insectoid predators more than capable of harrying even the most seasoned survivor. Whilst the more peaceful Radstags roam the open plains, avoiding danger where possible and defending themselves when provoked. Along the edge of the Saugus River, the Ghouls of The Slog bring a new set of tools to the Survivor faction. Finally, the Super Mutants release one of the most bizarre and hideous creatures the Wasteland has ever seen, the Centaur. Astoundingly resilient and disturbingly quiet, these beasts bring a new kind of horror to the Super Mutant Faction. This expansion includes a booklet containing rules for expanding your options on the battlefield.
This is an expansion and requires Fallout: Wasteland Warfare to play.
259 new cards:
19 Unit and 20 AI cards
26 Weapon cards
3 Item cards
11 Perk cards
48 Explore cards
21 Event cards
36 Danger cards
13 Stranger cards
14 Creature cards
43 Quest cards
4 Leader cards
1 Reference card
5 new scenarios Faction rules and strategy guides for the 2 new Sub-Factions - The Slog and The Forged. Unit rules for Ghouls.
- 1-2
- 40-120 Minutes
- 14+